Like many others (I presume), I was under the impression that the way to make graphics better in games was to pump in more polygons with ever more advanced consoles and graphics card capabilities. The idea that you could make a simple object look amazing with shaders was a new concept to me, and it really got me thinking about the games I play.
With and without normal mapping. (http://tinyurl.com/87a7ydm) |
With this in mind, I hopped back on Skyrim for a little bit and was amazed at what I never noticed before. A majority of the detail for humans and monsters came from the bump mapping itself and not from having a million polygons. I also began to scrutinize the ways the lighting and environmental details worked. With a little examination I could see tons of different shaders busy at work making the game look really pretty.
A scary (but quite nice) looking dragon in Skyrim. (http://tinyurl.com/74e5jjw) |
Of course seeing shaders in action and actually implementing them aren't quite the same thing. The homework list is up as of this post and I can't say it didn't originally scare me. Well, it still does...but I'm working on a game plan here. This weekend I'm going to get a solid framework done for the homework questions and brush up on all the OOP and Graphics/Animation concepts.
From there I'm going to delve into the Cg textbook and hopefully get some homework questions done before they are worth nothing. Or at least survive the mosh-pit of the line-up that this counter system will create. I don't quite agree with the system, mainly in regards to handing in the questions. What if it becomes an all-out sprint to get to the classroom, and me being too busy working hard for exercise, the other five students get there ahead of me. Will I get 0 exp because they handed in their question 30 seconds before me? I think the work put in should reflect on the marks gotten, not how fast one can run to class.
Otherwise, I'm ready to dig my heels in and get working on the questions. Programming isn't my strong point but I know I can pull it off, I always have before. This concludes my first blog for Intermediate Graphics, hopefully I remain sane throughout the rest of the course. :)