Friday, September 21

Animation Revisited

Well its early morning and I don't exactly have the energy to think of an interesting blog post, so I'll just recant you with a woeful tale of triumph and loss.  Thus begins the Animation Chronicles (part 1 of 1).

Last year this Animation class scared me a lot, and not because of the math or 3D modelling.  When Professor Hogue gave us the list of homework questions my brain shut down for a minute or two.  But all was not lost.  I slowly worked through the first couple easy questions on interpolation and managed to get it working.  I started all my homework questions from scratch so I really got to know the proper steps in beginning an OpenGL project.

As I went through some of the easy questions I gained more confidence and was always very proud when I managed to accomplish things I never thought I would figure out.  Time goes on and I get some more questions done.  Then inevitably I run out of time at the end because lets be serious; I'm not that great at programming.  I have to put a lot of time into simple programs just to get them working, and my OOP skills are awful.

Yet I somehow managed to get the 40exp by the end and write the exam.  Now I wish I knew what mark I received on it, because I felt pretty good with the exam.  Not great, but good.  And then a meteorite (metaphorical, don't worry) hits and my GDW gets hammered for our graphics not working in our game.  I kind of wish it was marked based on more than the visual because all the code was there for our animation etc.

Nonetheless between a mediocre exam mark (I guess?) and virtually getting 0 on the GDW 25%, here I am in Animation again.  It is a prerequisite for Game Engines in Year 3 which is a prerequisite for nearly every course in the rest of this program.

Complaining aside, I'm going to totally kick butt this time around.  I have nothing left to lose really.  My GDW group is split up, I had to take a bunch of electives because there were no other Game Dev courses without Animation as a prerequisite, and I suppose I need the credits. 

So here's to another semester with Animation: Algorithms and Techniques, this time with blogs.  Cheers.

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