Well its early morning and I don't exactly have the energy to think of an interesting blog post, so I'll just recant you with a woeful tale of triumph and loss. Thus begins the Animation Chronicles (part 1 of 1).
Last year this Animation class scared me a lot, and not because of the math or 3D modelling. When Professor Hogue gave us the list of homework questions my brain shut down for a minute or two. But all was not lost. I slowly worked through the first couple easy questions on interpolation and managed to get it working. I started all my homework questions from scratch so I really got to know the proper steps in beginning an OpenGL project.
As I went through some of the easy questions I gained more confidence and was always very proud when I managed to accomplish things I never thought I would figure out. Time goes on and I get some more questions done. Then inevitably I run out of time at the end because lets be serious; I'm not that great at programming. I have to put a lot of time into simple programs just to get them working, and my OOP skills are awful.
Yet I somehow managed to get the 40exp by the end and write the exam. Now I wish I knew what mark I received on it, because I felt pretty good with the exam. Not great, but good. And then a meteorite (metaphorical, don't worry) hits and my GDW gets hammered for our graphics not working in our game. I kind of wish it was marked based on more than the visual because all the code was there for our animation etc.
Nonetheless between a mediocre exam mark (I guess?) and virtually getting 0 on the GDW 25%, here I am in Animation again. It is a prerequisite for Game Engines in Year 3 which is a prerequisite for nearly every course in the rest of this program.
Complaining aside, I'm going to totally kick butt this time around. I have nothing left to lose really. My GDW group is split up, I had to take a bunch of electives because there were no other Game Dev courses without Animation as a prerequisite, and I suppose I need the credits.
So here's to another semester with Animation: Algorithms and Techniques, this time with blogs. Cheers.
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